![]() ini or skins directory.ĭefault: 0 Controls the amount of bobbing up and down that occurs when standing still. Additional skins are contained in wad files that you either load with -file at the command line or autoload using the. "Base" is the name of the regular Doom marine and is always available. Note that the class selection menu will change its value.ĭefault: "base" This is your player's skin. It must be set to "Random" or a valid class' Player.DisplayName property. This is only really useful in a multiplayer game, but it can also be set for single player.ĭefault: "Fighter" This is the player's class when playing games with player classes such as Hexen. 0 would be no bob at all.ĭefault: false When this CVAR is true, you won't automatically switch to a new weapon when you pick one up.ĭefault: "Player" This is your player's name. Unfortunately, no non-male player sounds are provided with ZDoom, so you will still sound like a man no matter what this CVAR is set to unless you provide your own sounds.ĭefault: 0.25 Controls how much the view bobs up and down while you are moving. When you die, certain messages will be altered to reflect the gender selected here. Valid values are "male", "female", "neutral" and "object".
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